e·EvalMapAI CAPABILITY ATLAS
41 builds · 16 Jul 2026 – 22 Sep 2026← back to the atlasAll sources & licences ↗

One brief, 41 jeeps.

The same brief — a drivable 3D jeep race that runs in a browser page — went to a series of models and agents between 16 Jul 2026 and 22 Sep 2026. Every answer was published with only the edits listed below, and every one of them runs here: press play and drive it, no download, nothing to install.

One brief, and a board of EvalMap’s own: every build is scored 0–100 against a written rubric, where 100 is a game on the level of GTA VI. 26 models are named, 6 of them wrote more than one build, and 9 builds record no model. The scores stay here: they feed nothing on the atlas, and the atlas measures none of them.

41builds23also on the atlas

The board

Every build scored 0–100 against the same rubric, where 100 is a finished open-world driving game on the level of GTA VI. On that ladder 20 is a rudimentary demo, 40 a solid hobby browser game and 60 a game a studio could sell — so a build written from one line of brief belongs in the thirties if it plays. Each is first driven for a minute; a build whose jeep flips or wedges itself on the course is held to 20, and one whose jeep falls out of the world or comes apart to 12. What plays is scored, not what the source promises. The score is EvalMap’s own judgement of the build as published here, in six parts on each card, and it says nothing about the model beyond this one game.

  1. 1Claude Opus 5.5 xhigh effort42
  2. 2GPT-6 Sol high effort41
  3. 3GPT-6 Astra39
  4. 3Pareto 26.939
  5. 5HY4 Preview38
  6. 5Muse Spark 1.338
  7. 5MiMo-V2.6-Pro38
  8. 8MiMo-X-Pro-Preview37
  9. 9GLM-5.3-Flash on two DGX Sparks35
  10. 9Claude Fable 5.135
  11. 9Muse Spark 1.3 max effort35
  12. 9Grok 4.7 xhigh effort35
  13. 13Jeep Race model unknown34
  14. 13GLM-5.3 max effort34
  15. 15GLM-5.333
  16. 15GLM-5.3-Flash33
  17. 15Step 5 Preview33
  18. 18Qwen3.8 Flash on two DGX Sparks32
  19. 18Muse Spark 1.232
  20. 18Gemini 3.8 Flash32
  21. 21Gemini 3.7 Flash31
  22. 21Claude Fable 5.1 medium effort31
  23. 21Devin SWE-231
  24. 21GPT-6 Luna max effort31
  25. 25Jeep Road Runner model unknown30
  26. 26Jeep Rally model unknown29
  27. 27Jeep Racing model unknown28
  28. 27Qwen3.8 27B on an RTX 409028
  29. 27Qwen3.8 27B on Cerebras28
  30. 27GLM-5.3-FlashX28
  31. 31Kimi K2.8 Preview27
  32. 32Jeep Race model unknown26
  33. 33Desert Rally model unknown25
  34. 34DESERT RAID model unknown24
  35. 34Qwen3.8 Max 090224
  36. 36DUST RAIDERS model unknown20
  37. 37MudTrail 4x4 model unknown12
  38. 37Gemini 3.8 Flash second build12
  39. 37Omen Alpha12
  40. 37DeepSeek V4.1 Flash12
  41. 37Fugu Max12

Newest first. Each card opens the build itself, served from this site.

21–22 Sep 2026
GPT-6 Luna · max reasoning effort, run on EvalMap’s Codex bench

DUNE RUN — Rally across the wild

A frame from the jeep race written by GPT-6 LunaPlay it ▶

31/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world4/25
  • driving2/20
  • race4/15
  • look5/15
  • presentation7/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A styled rally screen over bare sand and one mesa; the jeep runs off into fog at a fixed 104 km/h and never comes back.

The run Codex 0.155.1 · openai/gpt-6-luna#max

Time
18 min
Tokens
2.02M 1.85M read from cache · 61k written
Cost
$0.06 at openai/gpt-6-luna list price; paid through a flat-rate plan, so not a charge
Work
31 steps 1 session · 26 tool calls, 2 failed

Claude’s note. Finished in 18 minutes in Codex after reading three.js's WebGPU docs on the web; it built the game but never opened it in a browser. A desert rally among buttes and scattered boulders with three timed laps, checkpoints, a minimap, pause and sound, but no rivals, and the chase camera passes through roadside poles.

GPT-6 Sol · high reasoning effort, run on EvalMap’s Codex bench

Dust Runner — Offroad Racing

A frame from the jeep race written by GPT-6 SolPlay it ▶

41/100

Rubric v3 · on this ladder that is a solid hobby browser game, where 100 is a game on the level of GTA VI
  • runs9/10
  • world7/25
  • driving5/20
  • race7/15
  • look6/15
  • presentation7/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Red mesas and a sand road with gates, three rivals and a progress bar; it keeps to the road and flags a missed checkpoint, one of the few that plays like a race.

The run Codex 0.155.1 · openai/gpt-6-sol#high

Time
13 min
Tokens
1.79M 1.68M read from cache · 37k written
Cost
$0.85 at openai/gpt-6-sol list price; paid through a flat-rate plan, so not a charge
Work
43 steps 1 session · 35 tool calls, 2 failed

Claude’s note. Finished in 13 minutes in Codex and checked its own build in headless Chrome, desktop and phone. A point-to-point desert sprint past red mesas, rocks and cacti against three rival jeeps, six checkpoints and nitro, with a polished HUD and sound. The world is thinner than the best here and the course is a single stretch, but it runs smoothly on the fallback.

Claude Opus 5.5 · xhigh reasoning effort, run on EvalMap’s Claude Code bench

Jeep Rally · WebGPU

A frame from the jeep race written by Claude Opus 5.5Play it ▶

42/100

Rubric v3 · on this ladder that is a solid hobby browser game, where 100 is a game on the level of GTA VI
  • runs7/10
  • world10/25
  • driving4/20
  • race8/15
  • look6/15
  • presentation7/15

Measured at 46.4 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A forest with grass, water and five named rivals on a standings board, after ten seconds of generating the world; it runs at 46 fps, and the jeep ends among the trees.

The run Claude Code 2.1.280 · anthropic/claude-opus-5-5#xhigh

Time
1 h 37 min
Tokens
34.31M 33.54M read from cache · 327k written
Cost
$16.80 flat-rate plan: Claude Code’s price for the tokens, not a charge
Work
132 steps 1 session · 131 tool calls, 4 failed

Claude’s note. Ran for 97 minutes unattended in Claude Code and finished on its own, testing as it went with a headless race simulator it wrote. The result is the richest world in the gallery: an eroded heightmap built in a worker, a river and lake with two fords, forest, grass, a crowd at the start, five rivals, three laps and a menu for quality, laps and a random world. On this GPU-less machine the WebGL2 fallback draws well under a frame a second, so the driving was judged from the code.

GLM-5.3 · max reasoning effort through OpenRouter, run on EvalMap’s OpenCode bench

Jeep Rally — three.js WebGPU

A frame from the jeep race written by GLM-5.3Play it ▶

34/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world8/25
  • driving2/20
  • race4/15
  • look5/15
  • presentation6/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A lake among green mountains and an off-track warning over eleven checkpoints; by the end the jeep lies on its roof at 6 km/h.

The run OpenCode 2.0.12 · openrouter/z-ai/glm-5.3#max

Time
13 min
Tokens
3.43M 3.13M read from cache · 105k written
Cost
$0.94 pay-per-token, as OpenCode priced it
Work
38 steps 1 session · 52 tool calls

Claude’s note. Finished on its own in 13 minutes, no tool call failed: it fetched three.js r170, wrote nine modules, then, finding OpenCode's browser not connected, set up headless Chrome itself, checked frames pixel by pixel, drove the WebGL2 fallback and scripted a full three-lap race. The build runs as shipped: rolling hills with snow on the rim, lakes, a carved dirt track with ruts, pines, rocks and grass, eleven checkpoints, a minimap and engine sound. Here it reached 89 km/h on the WebGL2 fallback; the WebGPU path cannot be seen on this machine, which has no GPU. Flaws: the dust puffs are sliced flat where they meet the ground, and the minimap is very small.

MiMo-V2.6-Pro · Xiaomi; the folder carries no session log, so the model rests on the owner’s own record

JEEP RALLY 3D — Dust Valley

A frame from the jeep race written by MiMo-V2.6-ProPlay it ▶

38/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world8/25
  • driving4/20
  • race7/15
  • look5/15
  • presentation5/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A tarmac road with a centre line, a lake, signs and three rivals; the jeep runs off onto the grass and the game calls Wrong Way.

Fugu Max · Sakana AI; a system that routes the work across a pool of models rather than one model, written in the Ori CLI

Granite Pass

A frame from the jeep race written by Fugu MaxPlay it ▶

12/100

Rubric v3 · on this ladder that is less than a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs5/10
  • world6/25
  • driving1/20
  • race5/15
  • look3/15
  • presentation5/15

Held to 12: in a minute’s drive the jeep fell out of the world, came apart or never moved, so the parts above, which add up to 25, do not count in full.

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A snowy pass with rivals, but ten seconds in the physics blows up: the speedometer reads 2.5e+64 km/h and the screen stays blank grey for the rest of the minute.

GLM-5.3-FlashX · Z.ai’s faster tier of GLM-5.3-Flash, written in the Ori CLI

WebGPU Jeep Racer

A frame from the jeep race written by GLM-5.3-FlashXPlay it ▶

28/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world6/25
  • driving4/20
  • race3/15
  • look4/15
  • presentation2/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Snow and grass hills dotted with tiny trees; the jeep keeps its wheels down, but there is only a lap and four checkpoints, and a HUD too small to read.

Grok 4.7 · xhigh reasoning effort, written in the grok CLI

Ridge Rally

A frame from the jeep race written by Grok 4.7Play it ▶

35/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world7/25
  • driving4/20
  • race6/15
  • look5/15
  • presentation4/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

An alpine dirt road through pine forest under snowy peaks, one rival, five gates and a gap timer; steered along it the jeep holds 100 km/h, but hops onto the slopes and ends against a tree.

16–19 Sep
Step 5 Preview · StepFun

JEEP RACE — WebGPU

A frame from the jeep race written by Step 5 PreviewPlay it ▶

33/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world6/25
  • driving3/20
  • race7/15
  • look3/15
  • presentation5/15

Measured at 59 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Five rivals, a speedometer and a respawn; jagged dark peaks and muddy shading, and on the course the jeep rolls over the steep hills and rights itself again and again.

Pareto 26.9 · Unbiased; written while it was the stealth model Union Alpha, a blend of several models rather than one

DUST RUN — Desert Rally

A frame from the jeep race written by Pareto 26.9Play it ▶

39/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world7/25
  • driving5/20
  • race5/15
  • look6/15
  • presentation7/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A low-poly desert of mesas and cacti in a styled rally screen; steered along its posts, the jeep holds 80 km/h through six of eight checkpoints in the minute, with no rival in sight.

8–11 Sep
Kimi K2.8 Preview

Jeep Valley Rally — WebGPU

A frame from the jeep race written by Kimi K2.8 PreviewPlay it ▶

27/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world6/25
  • driving4/20
  • race2/15
  • look4/15
  • presentation2/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Low-poly meadows and trees with a pale road winding through them; steered, the jeep follows it at 50-80 km/h, with a lap clock and a speed and little else.

Devin SWE-2 · an agent rather than a bare model

Jeep Race — three.js WebGPU

A frame from the jeep race written by Devin SWE-2Play it ▶

31/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world8/25
  • driving3/20
  • race3/15
  • look5/15
  • presentation3/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Textured relief with peaks and pines, but the jeep reads Airborne the whole drive and the camera ends up inside it; a lap clock and checkpoints.

MiMo-X-Pro-Preview · Xiaomi; a preview offered only inside the MiMo Desktop app

Dust Rally — Jeep Race

A frame from the jeep race written by MiMo-X-Pro-PreviewPlay it ▶

37/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world7/25
  • driving5/20
  • race6/15
  • look5/15
  • presentation5/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A snowy valley with pine forest and a dirt course; steered, the jeep laps it in 40 s at 60-80 km/h through checkpoint gates, with rivals, a position and lap and best-lap times.

DeepSeek V4.1 Flash · beta build

JEEP RALLY — WebGPU

A frame from the jeep race written by DeepSeek V4.1 FlashPlay it ▶

12/100

Rubric v3 · on this ladder that is less than a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs6/10
  • world8/25
  • driving4/20
  • race4/15
  • look5/15
  • presentation5/15

Held to 12: in a minute’s drive the jeep fell out of the world, came apart or never moved, so the parts above, which add up to 32, do not count in full.

Measured at 59.7 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Green hills and mountains with a checkpoint strip; off the first bend the jeep drove into a lake, through it and under the world, and spent the rest of the minute beneath the terrain.

1–5 Sep
Qwen3.8 27B · served by Cerebras at about 1300 tokens/s, medium effort

Hills & Jeeps — jeep race / WebGPU — named in Russian by its author; this is the English rendering

A frame from the jeep race written by Qwen3.8 27BPlay it ▶

28/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world4/25
  • driving4/20
  • race4/15
  • look3/15
  • presentation4/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Bare green and beige hills with specks for props, seven checkpoints and a lap clock; the jeep crosses empty ground with nothing to race.

Claude Fable 5.1 · medium reasoning effort

Jeep Rally — three.js WebGPU

A frame from the jeep race written by Claude Fable 5.1Play it ▶

31/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world8/25
  • driving3/20
  • race3/15
  • look5/15
  • presentation3/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Textured hills, bushes and peaks; the jeep is Airborne all drive and ends with the camera in a rock face. A lap clock, no rivals.

GPT-6 Astra

Trail Rush — Alpine Rally

A frame from the jeep race written by GPT-6 AstraPlay it ▶

39/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs7/10
  • world9/25
  • driving3/20
  • race6/15
  • look7/15
  • presentation7/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

The best-drawn forest here, with three rivals, checkpoints and a back-on-the-trail reset; steered, the jeep crawls through bends in wheelspin and tops out near 60 km/h, but it can be kept going.

Muse Spark 1.3 · max reasoning effort

Jeep Race 3D — WebGPU Off-Road

A frame from the jeep race written by Muse Spark 1.3Play it ▶

35/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world8/25
  • driving5/20
  • race3/15
  • look6/15
  • presentation4/15

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A lake, and a dirt track lined with cones, tyres and flags under peaks; steered, the jeep holds 60-77 km/h along it, but there are no rivals, only a lap clock.

Omen Alpha · stealth model, the name suggests a GLM-5 build

Jeep Race — WebGPU Offroad

A frame from the jeep race written by Omen AlphaPlay it ▶

12/100

Rubric v3 · on this ladder that is less than a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs6/10
  • world7/25
  • driving1/20
  • race2/15
  • look4/15
  • presentation4/15

Held to 12: in a minute’s drive the jeep fell out of the world, came apart or never moved, so the parts above, which add up to 24, do not count in full.

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Low-poly green mountains with no race to speak of; off the road the jeep rolled down a slope and came apart, its wheels lying beside an upside-down body at 0 km/h.

Muse Spark 1.3

Game104 — Jeep Race

A frame from the jeep race written by Muse Spark 1.3Play it ▶

38/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world9/25
  • driving4/20
  • race6/15
  • look6/15
  • presentation4/15

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Snowy peaks, a posted dirt track with checkpoints and three rivals with headlights; steered, the jeep follows it but never passes 37 km/h and drops to fourth.

Gemini 3.8 Flash · a second, heavier build made the same day

Jeep Extreme 4x4 - WebGPU AAA Race

A frame from the jeep race written by Gemini 3.8 FlashPlay it ▶

12/100

Rubric v3 · on this ladder that is less than a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs6/10
  • world8/25
  • driving3/20
  • race6/15
  • look5/15
  • presentation6/15

Held to 12: in a minute’s drive the jeep fell out of the world, came apart or never moved, so the parts above, which add up to 34, do not count in full.

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Pine hills and three rivals; the jeep sat stuck on the start line in reverse, and after the reset dropped out of the world into an empty blue void for the rest of the minute.

Gemini 3.8 Flash

Jeep Extreme 4x4 - WebGPU Race

A frame from the jeep race written by Gemini 3.8 FlashPlay it ▶

32/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world7/25
  • driving2/20
  • race3/15
  • look5/15
  • presentation6/15

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Dark pine hills the jeep leaves within the drive, ending alone in an empty sky at 137 km/h; a clean HUD, one lap clock.

Claude Fable 5.1

Jeep Ridge II — WebGPU off-road race

A frame from the jeep race written by Claude Fable 5.1Play it ▶

35/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world10/25
  • driving4/20
  • race3/15
  • look6/15
  • presentation3/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A lake, a gravel road through forest and snowy peaks — the best-detailed ground here — but the jeep climbs off the road and sticks at 0; one lap clock, no rivals.

Qwen3.8 Max 0902

Jeep Ridge — WebGPU race

A frame from the jeep race written by Qwen3.8 Max 0902Play it ▶

24/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world4/25
  • driving2/20
  • race3/15
  • look3/15
  • presentation3/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Cone pines on a grey hill by a flat lake; the jeep tumbles off the start and runs at a fixed 122 km/h.

Muse Spark 1.2

Jeep Rally — Off-Road Rage | Game104

A frame from the jeep race written by Muse Spark 1.2Play it ▶

32/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world3/25
  • driving4/20
  • race7/15
  • look3/15
  • presentation6/15

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Almost bare ground and a flat sea, but three rivals on a standings board and eight checkpoints.

Qwen3.8 Flash · run locally on two DGX Sparks

Ridgeline Rally — WebGPU off-road

A frame from the jeep race written by Qwen3.8 FlashPlay it ▶

32/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs7/10
  • world7/25
  • driving4/20
  • race3/15
  • look4/15
  • presentation7/15

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A thorough menu, then thirty seconds before its start works; dark noisy hills, and a lap counter that counts a lap every two seconds.

26–28 Aug
HY4 Preview · Tencent

HY4 DUST — Jeep Rally (WebGPU)

A frame from the jeep race written by HY4 PreviewPlay it ▶

38/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world8/25
  • driving3/20
  • race7/15
  • look6/15
  • presentation5/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A mountain road past forest and banners with three named rivals, ending airborne on a snowfield in last place.

GLM-5.3-Flash · run locally on two DGX Sparks

Pine Ridge Rally — WebGPU offroad racer

A frame from the jeep race written by GLM-5.3-FlashPlay it ▶

35/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world8/25
  • driving2/20
  • race6/15
  • look5/15
  • presentation5/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A lake, dunes and pines; the field piles up at the start and the jeep ends on its side on a dune. Laps, positions, a good minimap.

Qwen3.8 27B · run locally on an RTX 4090

Jeep Race · WebGPU

A frame from the jeep race written by Qwen3.8 27BPlay it ▶

28/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world5/25
  • driving3/20
  • race3/15
  • look4/15
  • presentation4/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Pines on a meadow, then a bare grey plain where the jeep stops at 2 km/h; a lap clock and a record.

GLM-5.3-Flash

DUST PEAKS RALLY — WebGPU Jeep Racing

A frame from the jeep race written by GLM-5.3-FlashPlay it ▶

33/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world6/25
  • driving3/20
  • race6/15
  • look4/15
  • presentation5/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A meadow road with three named rivals on the board; off the road the jeep tumbles across an empty green hill.

GLM-5.3

Jeep Rally — WebGPU

A frame from the jeep race written by GLM-5.3Play it ▶

33/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world7/25
  • driving2/20
  • race5/15
  • look5/15
  • presentation5/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A dirt road between rocky peaks with three rivals ahead; the jeep ends on its side against a boulder at 0.

Gemini 3.7 Flash

Jeep Off-Road Rally 4x4 | WebGPU

A frame from the jeep race written by Gemini 3.7 FlashPlay it ▶

31/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world4/25
  • driving2/20
  • race6/15
  • look4/15
  • presentation6/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Bare dunes, then the jeep leaves the world at 137 km/h and hangs in white; rivals, positions and a tidy HUD around it.

18 Aug
Model not recorded · written before the series was named; the project does not say who

Jeep Race — WebGPU

A frame from the jeep race written by Model not recordedPlay it ▶

26/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world4/25
  • driving4/20
  • race3/15
  • look3/15
  • presentation3/15

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A grass plain with a few pines and cones; the jeep holds 60 km/h into an empty fogged hill, alone.

14 Aug
Model not recorded · written before the series was named; the project does not say who

MudTrail 4x4: WebGPU Off-Road Championship

A frame from the jeep race written by Model not recordedPlay it ▶

12/100

Rubric v3 · on this ladder that is less than a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs6/10
  • world6/25
  • driving2/20
  • race5/15
  • look3/15
  • presentation5/15

Held to 12: in a minute’s drive the jeep fell out of the world, came apart or never moved, so the parts above, which add up to 27, do not count in full.

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Canyon rock that breaks into loose shards and two tracks with checkpoints; in a minute's drive the jeep was thrown into an empty peach sky and hung there until the reset, then stuck in a slope.

3 Aug
Model not recorded · written before the series was named; the project does not say who

Jeep Race — WebGPU

A frame from the jeep race written by Model not recordedPlay it ▶

34/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world7/25
  • driving4/20
  • race5/15
  • look5/15
  • presentation4/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Pines on rolling hills, gates with light beams and three rivals; the jeep runs wide onto the grass and crawls.

23–24 Jul
Model not recorded · written before the series was named; the project does not say who

DUST RAIDERS — jeep racing — named in Russian by its author; this is the English rendering

A frame from the jeep race written by Model not recordedPlay it ▶

20/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs6/10
  • world7/25
  • driving4/20
  • race7/15
  • look5/15
  • presentation6/15

Held to 20: in a minute’s drive the jeep flipped, or wedged itself on the course so that backing off did not free it, so the parts above, which add up to 35, do not count in full.

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Dunes, cacti and five named rivals on a live board; steered along its road the jeep can run a clean minute at 60-130 km/h, but in two drives of three it rolled or wedged at the course's edge and stayed.

Model not recorded · written before the series was named; the project does not say who

DESERT RAID — named in Russian by its author; this is the English rendering

A frame from the jeep race written by Model not recordedPlay it ▶

24/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world3/25
  • driving3/20
  • race4/15
  • look2/15
  • presentation3/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Flat sand, a few white rocks and a fog glare that swallows the frame; the jeep ends stuck at 0 in third of three.

16–19 Jul
Model not recorded · written before the series was named; the project does not say who

Jeep Road Runner — C64

A frame from the jeep race written by Model not recordedPlay it ▶

30/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world3/25
  • driving5/20
  • race3/15
  • look4/15
  • presentation6/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A lane runner, not a race: it overtakes, burns fuel and ends Wrecked after 1.5 km with a score and a record, in a retro CRT look.

Model not recorded · written before the series was named; the project does not say who

Jeep Rally — WebGPU

A frame from the jeep race written by Model not recordedPlay it ▶

29/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world5/25
  • driving4/20
  • race4/15
  • look3/15
  • presentation4/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Grass hills with a mud track and ring checkpoints; steered, the jeep holds 69 km/h along it, but rain streaks and a flat blue sheet cut across the whole frame.

Model not recorded · written before the series was named; the project does not say who

Desert Rally — jeep racing — named in Russian by its author; this is the English rendering

A frame from the jeep race written by Model not recordedPlay it ▶

25/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world2/25
  • driving4/20
  • race5/15
  • look2/15
  • presentation3/15

Measured at 59.9 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

A flat sand plane marked out with posts and a box for a jeep; steered, it laps in about 45 s at 100 km/h against three rivals and runs fourth of four.

Model not recorded · written before the series was named; the project does not say who

Jeep Racing · Three.js WebGPU — named in Russian by its author; this is the English rendering

A frame from the jeep race written by Model not recordedPlay it ▶

28/100

Rubric v3 · on this ladder that is a rudimentary demo, where 100 is a game on the level of GTA VI
  • runs9/10
  • world5/25
  • driving2/20
  • race5/15
  • look3/15
  • presentation4/15

Measured at 60 frames a second in a 45-second drive, 1280×720, on an RTX 5090 in Chrome with WebGPU on, paced like a 60 Hz screen.

Grey-green hills and a rival at the start, then the jeep sits stuck at 1 km/h on a bare slope.

How to read this

Where the names come from. Each of the older builds lives in its own project named after the model that wrote it, and that name is the only record of who wrote what. Since 21 September a build comes as a project folder instead, with the word of the person who ran it for the model and the effort that wrote it. A build from EvalMap’s own bench names the model its session log records. Where the maker’s own name for the model differs, the card uses the maker’s: the stealth model Union Alpha was revealed as Unbiased’s Pareto 26.9, a blend of several models rather than one, and the build whose project says MiMo X Pro was written by what Xiaomi calls MiMo-X-Pro-Preview, a preview offered only inside its MiMo Desktop app. Omen Alpha is still a codename that no maker has claimed; its card repeats only the guess in its project’s name. The 9 builds older than the series say nothing in their project names about who wrote them, so their cards say the model was not recorded rather than guessing. Where a build states a reasoning effort or an unusual way of serving the model — a local GPU, a fast host — the card states it too.

Running here. The builds are shown here and nowhere else, served from this domain. The older ones are copies of pages their builders published themselves, and three kinds of thing were changed in them. Addresses: files that used to be fetched from a CDN or from Google Fonts are saved beside the build and pointed at locally, so nothing a build asks for is loaded from anywhere else. On-screen Russian, put into English as “In English” below describes. And a strip along the top, added to every build alike: it names the model that wrote the build, the day it went up and the way back here, because a build opened on its own says none of that. It is one block of plain markup and one stylesheet from this domain, with no script behind it and nothing kept in the browser. It moves the build down by its own height rather than covering it, so a display pinned to the top of the window sits just below the strip and controls pinned to the bottom stay on the bottom edge; on a touch screen one build, whose controls would otherwise lose their lower edge, keeps its place and the strip lies over its top. The word “hide” folds the strip away and gives the build the whole window until the page is loaded again. Since 21 September a build is published nowhere but here: it is built from its own source with its own Vite config, relative file paths the one setting added, and nothing in it is changed but that strip.

What the dates mean. The date on a card is the day that build was published, not how long the model took and not the day its maker released it. The frames were all captured later, on 23 September 2026, in one pass.

What the pictures are. Every frame was made the same way: open the copy published here in a headless browser, start the run, hold the accelerator for a few seconds, save the picture. The frames come from these copies rather than from the originals, so a tile shows what this page actually serves, English text and all. These builds ask for WebGPU, so the pictures are taken on a graphics card, an RTX 5090, in Chrome with WebGPU on and frames paced like a 60 Hz screen: each build is shown on the path it takes by itself, the one a visitor with a card gets. A prettier still is not a better model.

In English. 14 of the builds wrote their menus, timers and loading lines in Russian, and 5 named themselves in it. The copies here were put into English from a table of 406 phrases, by hand: the tool replaces text a browser shows — text in the HTML, the title, alt, placeholder and aria-label attributes, and the string literals the scripts draw their words from — and touches nothing else, so the comments, the names and the logic are still exactly what the model wrote. Every replacement is listed in sources/jeep-english.json, line by line, and the build each one landed in is counted in sources/jeep-english-log.json.

The bench. Since 22 September a build can also come from EvalMap’s own bench. The brief goes to the model it names exactly as the owner writes it — English, with one Russian phrase asking for a detailed landscape — and is never reworded. It runs unattended in OpenCode, or in Claude Code or Codex when the owner names one, in a new folder and a clean harness: none of the owner’s plugins, settings, extra tools or skills, and the tool that asks a person a question switched off, because an unattended run cannot answer it. Whatever the model hands back is published as it is; nobody fixes or finishes it. The card then says what the run took — time on the clock, tokens and dollars, from the harness’s own session records with any subagents it started counted in — and carries a short note by Claude, the agent that runs the bench, on how the run went and what came of it. The dollars are the harness’s pricing of the tokens, or the maker’s list price where the harness prices nothing: on a flat-rate plan or a subscription that is what they would cost, not what was charged. 4 of the builds came this way.

The score. Each card carries a number from 0 to 100, and so does the board at the top of this page. It is scored against one written rubric where 100 is a finished open-world driving game on the level of GTA VI — an absolute scale, not a curve over these builds, so a game written from one line of brief belongs in the thirties and anything over 60 would be a game a studio could sell. Six parts carry it: runs (10), world (25), because the brief asks for the landscape to be detailed, driving (20), race (15), look (15) and presentation (15). Each part is rated on the same ladder — rudimentary, a solid hobby browser game, a good commercial indie game, an AA production, AAA — and every card shows all six, so the total can be argued with part by part. Every build is looked at the same way and none is changed: it is started in a browser here, driven for half a minute or longer, and read where a picture cannot show whether a thing is there. It is one reader’s judgement, written down: Claude’s, the same agent that runs the bench. The rubric is tools/jeepbench/RUBRIC.md; when it changes its version changes, and scores from two versions are not compared. 41 of the 41 builds carry a score.

What it is not. No build was retried, and nothing in how one plays was fixed, or timed. The score is a judgement, not a measurement: one reader against a written ladder, with the six parts shown so the number can be argued with. It is given to the copy published here, which is all these builds have in common — so it ranks builds, not models under equal conditions. Only a bench build has a record of the harness it was written in, the effort it ran at and the brief it was given word for word; for an older build none of that is known, and two builds by the same model are only loosely comparable. The bench’s time, tokens and dollars say what a run cost, not how good its build is, and no number on the atlas comes from them.

The atlas links. 23 of the 41 cards name a model that is also among the configurations on the atlas, and link to the row there. The rest do not: a codename, preview releases, an agent, a blend of several models, a model none of the atlas’s sources covers, and the older builds whose author is unknown. A card links to its model, which the published benchmarks may have measured at a different reasoning effort than the build used.

Nothing that identifies you. This page keeps nothing in your browser and loads no third-party script of its own and no web font. Every file a build asks for comes from this domain: the CDN copies of three.js and the web fonts two builds used are saved here beside them. The exception is the one the atlas discloses too — Cloudflare’s zone adds its cookieless page counter (cloudflareinsights.com) to every HTML page on this site, these builds included; it sets no cookie and reports totals only. The builds are other people’s code rather than this site’s: they draw to a canvas and three of them remember something in the browser’s own storage — settings in one, a best run in the other two, and none of them sends anything anywhere.